It just dawned on me: is Gothic Rock dead? I have a feeling that it is. This makes me sad (which would have earned me Darkness points back in the day, ha ha).
Here’s one of my favorite groups from back in the day (and my favorite song of theirs).
Enjoy! Or don’t, it’s hard to say. This music always holds a certain charm to me.
There are monsters out there…
Monster of the Week is a game about a gang of hunters who work together to root out the usual roster of baddies: vampires, werewolves, ghosts, ghouls, zombies, witches and Others…
It is primarily inspired by shows like Supernatural, Buffy, the X-Files and by Hellboy and the BPRD comics and movies.
You take on the role of someone who decided to go on a crusade against the evil critters that are scurrying around out there.
It could be that you make a stand and defend your hometown from everything evil that comes there.
It could be you take to the road and go find them.
It could be you have magic powers that help out.
It could be that your name came up in prophecies thousands of years ago.
The one sure thing is you aren’t gonna go back to your old, safe life.
This an amazing Apocalypse World hack (like Dungeon World or Dungeon Planet). The character creation rules are some of the best that I’ve ever encountered. It seriously trumps Hunter the Reckoning or whatever in terms of personality.
See below for an outline of the character playbooks (classes)…
- The Chosen: the chosen one, with a special destiny. E.g. Buffy from Buffy the Vampire Slayer.
- The Expert: knows all about monsters and magic. E.g. Bobby Singer from Supernatural; Rupert Giles from Buffy the Vampire Slayer.
- The Flake: a conspiracy theorist, great at putting clues together. E.g. Mulder or the Lone Gunmen from The X-Files.
- The Initiate: member of an ancient monster-slaying Sect, trained to fight and use magic. The Wardens from The Dresden Files; Annelise from the Twenty Palaces series.
- The Monstrous: a monster fighting for the good guys. E.g. Angel from Buffy the Vampire Slayer and Angel; Bill Compton from True Blood.
- The Mundane: just a normal regular person, especially good at dealing with regular people you meet. E.g. Xander or Cordelia from Buffy the Vampire Slayer.
- The Professional: you work for an agency that hunts monsters. E.g. Riley and the Initiative from Buffy the Vampire Slayer; Olivia Denholm from Fringe.
- The Spooky: has psychic or magical powers. E.g. Sam Winchester from Supernatural; Willow from Buffy the Vampire Slayer.
- The Wronged: revenge-driven, and really tough. E.g. Dean and John Winchester from Supernatural.
- Plus some others, like the majestic Luchador, the deadly Hard Case, the infiltrating Snoop and the other-worldy Summoned.
Before going on too much about Aspects, lemme explain how the game WORKS:
You use these dice:
They are marked like this: +, +, -, -, blank, blank.
- + means +1
- – means -1
- blank means 0
The + and – cancel each other out. So if you roll 2 + and 1 -, you end up with just one + for a result of +1.
With these dice, you can get any result from as hight as +4 to as low as -4.
You use these 4 dice for every roll in the game.
After rolling, you add your skill. On average, most skills are at around +2.
Example: I roll stealth. My dice come up with: “+, +, -, 0” (that would end up with +1). My Stealth skill is 3. So my final result would be 4.
You usually compare this end result with the following difficulty chart:
The most average skill difficulty is at +1 or 0. Easy rolls are usually set at -2 less than your skill number while harder ones are usually 2 higher.
A contested roll would involve both players rolling and comparing the end results.
- IF YOU FAIL: you either weren’t able to do what you wanted, or you succeed at great cost.
- IF YOU TIE: you succeed, but at some cost
- IF YOU PASS: you succeed exactly as you wanted.
- IF YOU PASS, but over the difficulty: you succeed spectacularly and gain “Shifts”
Shifts measure how well you succeeded. Those are used for extra benefits, but they also break ties in opposed rolls (higher skill level + some good luck means you’ll usually win a tie).