Dungeon Planet Campaign


Image by Angel Alonso

Cast of Characters:

  • Lleaf, a brilliant and idealistic human Technician
  • Korax, a strong and courageous Earthling from ancient Greece
  • Daneel, a good hearted and helpful Android who was built to Destroy
  • Angela (name not decided yet), an opportunistic and talented psychic Mutant pilot

Korax was one day inexplicably teleported to a barren and hostile alien world where he was promptly captured by a band of space pirates, one of whom was Angela. He was sold off to a Slave Master in the Barbossa Nebula – a popular hangout of space pirates and privateers.

In his cell he quickly befriended the robot Daneel who aided the strange Earthling in his discovery of such a bizarre world. Daneel shared his desire to find out what his maker built him for: if he was indeed just supposed to destroy, then why program him with a longing to help others? He also shared a mysterious hologram imprinted into his circuitry: that of a strange symbol unknown to anyone.

Lleaf, who was preparing for an exploratory journey through space in search of the mysterious Cosmic Key, decided to venture into the Barbossa Nebula to hire a competent pilot (Angela) a useful robot (Daneel) and a body-guard (Korax). The latter hire was done at the insistence of Daneel, who assured his new owner and master that she’d need protection on her journey and that Korax would be perfect because of his good nature and strong arm.

Back on board her vessel, Lleaf explained her mission to the crew: to find an ancient source of great power built by an extinct civilization. This advanced race had left clues all over the galaxy to allow others to find their homeworld and the location of this mystical artifact. If her theories are correct, this device, once activated properly by a talented scientist (like herself) would become a mystical beacon throughout the galaxy. It would change everything: space travel would become safe, amazingly swift and no one would ever get lost again.

She went on to explain that the device channels a great big net or web that glows through all the Dark Matter in the Universe. It is like an enourmously powerful Dark Star that creates anti-matter gravity so great that it creates a beacon of invisible light that anyone (with the proper device) to navigate the stars.

This would end the tyranny of the Warp Guild (a giant, corrupt organization of Dynastic mutant psychics who monopolize space travel). It would also make space safer for travellers by helping them avoid dangerous zones and pirate ridden Worm Holes. This discovery would free everyone in the galaxy.

Lleaf must travel from planet to planet in search of these alien ruins for further clues. Each site has a piece of a puzzle to a star map that will point out the exact system and planet that they must go to. The problem is that she doesn’t exactly know where to start.

Later that evening, while repairing Daneel (dust and scratches from the hostile prison) she activated the hologram and saw that the symbol matched up with her research papers because it was a constellation of stars! Even more strangely, the symbol matched up with one on Angela’s mysterious black armor.

Knowing which specific solar systems to explore, Lleaf set off with her new crew far more confidently. Her only fear was that her rival, the evil Techno-Mage [name needed] would beat her to it. She knew that his/her reasons for finding the Cosmic Key were far less philanthropic. His/her intention was to use it as a terrible weapon that could manipulate dark matter in destructive ways.

She also had to be wary of the Warp Guild, which feared the loss of their monopoly on space travel. They would do anything to stop her or to find the Cosmic Key first. Unfortunately, [nemesis name] has partnered with the Guild and is using their resources to help him/her.

The race is on… and the fate of the Galaxy hangs in the balance…