A cool and informative chat with D&D’s current lead designer, Mike Mearls.
In particular, I liked this part:
What’s funny about the skill system is that it is mostly divorced from your class. You gain skills as part of your background, a package of abilities that represents what you did before becoming an adventurer. So, a fighter with criminal background might be the party’s trap finder, while a wizard with the noble background might serve as the party’s diplomat.
That’s pretty freakin’ sweet! Can’t wait to try this out!