Nice Interview with Mearls

A cool and informative chat with D&D’s current lead designer, Mike Mearls.

In particular, I liked this part:

What’s funny about the skill system is that it is mostly divorced from your class. You gain skills as part of your background, a package of abilities that represents what you did before becoming an adventurer. So, a fighter with criminal background might be the party’s trap finder, while a wizard with the noble background might serve as the party’s diplomat.

That’s pretty freakin’ sweet! Can’t wait to try this out!

Link to Interview

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