Review of Adventure Writing like a F’ing Boss

A brief but interesting take on the subject with some great advice.

I actually think of it as a companion piece, or addendum to How to Game Master like a F’ing Boss (link to my review of that work). Much of the advice is similar: try to entertain, don’t railroad, present situations not plot lines and keep a good balance between the three pillars of RPGs: Interaction, Exploration and Action (or Combat).

A lot of the information familiar to me, but it was helpful to read it in a structured way. Venger’s conversational tone makes it an easy, approachable read. There’s always a bit of humour which is always a bonus.

The actual PDF is well presented: the watermarks are mostly unobtrusive, and anyway, there’s a print-friendly version without them. I really appreciate this!

The artwork is done by familiar artists of Venger’s line of books. A mix of monsters, fantasy, sci fi, gonzo and cheesecake.

What was also interesting was to find out where Venger draws the line in terms of poor taste. He makes it explicit, in fact. I wonder how he feels about some of the more twisted modules by Lamentations of the Flame Princess…

In the back of my mind, I wondered about the handful of modules that I’ve been working on over the past four or five years. I can see a fresh way to approach them now, so there’s that.

For the price of a fancy coffee at Starbucks you get a decent little book with good advice on adventure module writing. I recommend it, but in all honesty I think that his book on Gamemastering is even more useful when it comes to explaining what makes a good game session.

You can buy this book here at DrivethruRPG.

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