RPG a Day 2015: 1st, 2nd and 3rd

I’m a little behind in my blogging as of late: Summer vacation, game writing, freelance work and kids. But I wanted to join in on this #RPGaDAY2015 craze!

So here are my first 3 posts (all-in-one):

1st: Forthcoming game that I’m most looking forward to

Easy! Mouse Guard 2nd edition.

Ever since I read the first comic I’ve been a colossal fan. The idea of having a nice box full of books, cards, custom dice and other illustrated materials is… well just too much to handle. I mean, look at this unboxing video by one of the game’s writers:

I love the first Mouse Guard RPG (and it’s sibling game, Torchbearer) and I admit that I’ve placed a pre-order reservation at my local gaming shop. It’s exciting to me not only because I love the comics, the game or having nice new stuff, but because I can’t wait to share this with my kids when they’re old enough.

Read this post of mine about Mouse Guard.

2nd: Kickstarter game that I’m most pleased that I backed

This is a tough one. There are so many, to be honest: Dungeon World, Inverse World, Grim World, anything at all by Kevin Crawford (Sine Nomine publishing), Venger Satanis’ works etc…

But to be honest (and conveniently, this ties into my first #RPGaDAY2015 post) I’d have to go with Torchbearer.


Please note that I’ve yet to even play the game. But it is just such an enjoyment to read, flip through and mine for inspiration. I love the artwork, the typography, the materials, the writing… It’s a beautiful product (gold cover text and all). The Kickstarter itself was great and delivered on time without any issues.

Read this post of mine about Torchbearer.

3rd: Favourite New Game of the last 12 months

I’m going to count the 5th Edition of Dungeons and Dragons. I’m loving it: the edition that brought me back into D&D and brought a group of friends together bi-weekly ever since the initial release date. One year later, I still love this game!


It’s simpler than previous editions, faster to pick up and play and scratches that itch of mine for systems that are complex enough for players to customize their characters and simple enough for me to implement the methodology of other gaming philosophies, such as Dungeon World’s.

I’ve already gushed about how much I love this edition here.


Anyhoo, I’ll be posting three articles a day (if possible) and maybe, just maybe, I’ll catch up.

Thanks for reading!