Taking a first step into a larger world

Coming soon, my friends and I shall recount a tale that happened a long, long time ago.

Our vessel will be Fate Core!

Each of my players will create a unique adventurer of the stars. They will have some defining Aspects:

  1. High Concept
  2. Trouble
  3. Home World
  4. My Adventure
  5. Guest Starring…
  6. Also Appearing…

Here are their descriptions. I am referencing the Fate Core rulebook here. Note that the last three Aspects will only be explained and created at the table with all players present because they directly involve all of the other players 😉

High Concept

Your high concept is a phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character.

Think of this aspect like your job, your role in life, or your calling—it’s what you’re good at, but it’s also a duty you have to deal with, and it’s constantly filled with problems of its own. That is to say, it comes with some good and some bad.

Eg.: Reluctant Lead Detective, Monster-slaying Accountant, Genetically Enhanced Super Soldier, Young Jedi in Training


In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or who your character is, your trouble is the answer to a simple question: what  complicates your character’s existence?

Trouble brings chaos into a character’s life and drives him into interesting situations. Trouble aspects are broken up into two types: personal struggles and problematic relationships.

Eg.: Anger Management Issues, Sucker for a Pretty Face, The Bottle Calls to Me, Legendary Ego, Inexperienced

Home World

The Star Wars Galaxy has many diverse and fascinating worlds: the movies only touch on a few and barely mention others. A character’s home world was not only the place that they grew up on, but where they experienced events that shaped their future personalities.

Each Home World also comes with experience in different terrains, social environments and even dangers to which each character is accustomed.

Eg.: Fringe World, City World, Crime World, Space Dock, Forest World*

* Ideally, your character’s Home World will be unique, with its own name.

Skill Tests

Before going on too much about Aspects, lemme explain how the game WORKS:

You use these dice:


They are marked like this: +, +, -, -, blank, blank.

  • + means +1
  • – means -1
  • blank means 0

The + and – cancel each other out. So if you roll 2 + and 1 -, you end up with just one + for a result of +1.

With these dice, you can get any result from as hight as +4 to as low as -4.

You use these 4 dice for every roll in the game.

After rolling, you add your skill. On average, most skills are at around +2.

Example: I roll stealth. My dice come up with: “+, +, -, 0” (that would end up with +1). My Stealth skill is 3. So my final result would be 4.

You usually compare this end result with the following difficulty chart:


The most average skill difficulty is at +1 or 0. Easy rolls are usually set at -2 less than your skill number while harder ones are usually 2 higher.

A contested roll would involve both players rolling and comparing the end results.

  • IF YOU FAIL: you either weren’t able to do what you wanted, or you succeed at great cost.
  • IF YOU TIE: you succeed, but at some cost
  • IF YOU PASS: you succeed exactly as you wanted.
  • IF YOU PASS, but over the difficulty: you succeed spectacularly and gain “Shifts”

Shifts measure how well you succeeded. Those are used for extra benefits, but they also break ties in opposed rolls (higher skill level + some good luck means you’ll usually win a tie).

Justice League!

Another brilliant post from Ryan M Danks on statting up the famous Justice league using Fate Core (and Fate Accelerated)


As Ryan has made it clear: these stats are what you can generate using the basic character creation rules for new PCs. This is just an example of showing how you can come up with very workable character stats for established fictional heroes.

On the other hand, these basic starting stats could be the highest example of heroic ability: most regular mortals could probably share a much, MUCH lower baseline for stats.