The world of Myr is in orbit around binary suns.
These solar twins provided the basis for all mythology and culture of the people of the archipelago. Everything is defined by duality (shorthand: Yin and Yang).
There is a God and Goddess who each have two forms each with twin children. These four children each have split personalities that become stronger and weaker with the waxing and waning of the four moons.
On a water-world like Myr, two of the moons are close enough and positioned in a way that replicates the effects of our own moon. The other two are so small and far away that they have little, if any effect.
The two closest moons are made of a much brighter rock than ours (Earth’s moon is actually very dark and reflects only about 10% of light that hits it). So moonlit nights on Myr are much brighter than ours.
Island World is the name of the game.
Myr is the name of the world.
Ku is the name of the great Archipelago where the protagonists come from.
The people of Ku are varied and diverse, but they share a few traits in common that are inspired by several aboriginal tribes from our world:
- the people of Hawaii, New Zealand, Polynesia and Papua New Guinea
- the mythology of the Hopi and Navajo
There were benevolent missionaries from a distant land who are very technologically advanced. They introduced windmills, gears, advanced navigation tools and sailing equipment. But then, for some reason, they all disappeared and stopped coming. None of the people in the Archipelago know why.
The animals of Myr are liberally pulled from prehistory. The seas will be full of primordial creatures that look like a strange mix of fish, crustacean and squid. The skies will be swarming with flying creatures of varying size, from airplane-sized Pterodactyls to Sky-Whales. Dinosaurs of various kinds will dominate the land where humanity hasn’t.
I am progressively working on a Campaign setting compatible with Dungeon World.
It is based on a collaboratively-made fantasy world that my friends and I have been working on for years.
- The world is composed of a vast archipelago: no islands are larger than New Zealand or Japan.
- The core people that the players can portray are loosely based on Pacific Islanders (especially Hawaii, Papua New Guinea and New Zealand).
- The animal life is a mish-mash of creatures from Prehistory: late Paleozoic and Mesozoic. So giant amphibians, early mammals, dinosaurs and other ancient reptiles. I’ll be asking any readers to suspend their disbelief on this crazy idea as much as they would with any fantasy setting composed of dragons and unicorns.
- There will also be a separate people who are reminiscent of the Unseelie Fey / Dark Wood Elves without actually being either.
- Huge focus on exploration: most of the hundreds of thousands of islands are unknown.
Stay tuned for more designer notes!