Osman is the King’s closest friend and trusted warrior.
When they were young and involved with worldly affairs, the two men bonded during a war with another rival nation. They fought side by side and conquered many ancient foes and uncovered dangerous secrets in the ruins of the Ashen Wastes.
Osman followed the Grey King into his homeland and played an integral role in usurping a brother monarch and taking the Throne. Osman’s curved sword , made of strange metals, fulfilled a prophecy in slaying a previously unkillable man. The King’s brother was said to be immune from harm by weapons made from materials of this world. Osman’s sword was made from meteoric iron.
The Janissary, like most of the folk of the Grey Isles, is no longer a mortal. His physical form is that of a Wight, and his ghostly voice is enchanting. He is completely unaware of his ghostly nature; his life is a cloudy haze of jumbled memories.
Five times a day (dawn, noon, in the mid-afternoon, at sunset, and at night), he materializes inside of the highest tower of the Palace and sings an otherworldly call to prayer. It is the only connection that he has with his homeland and faith. In this state he is not much more than an ghost-like apparition. If interrupted, he will disappear and the intruder will be struck with a blast of freezing cold air.
Some kinds of characters might be able to befriend him: noble warriors, paladins or people from a similar background, culture or faith (Turkish, Al-Qadim, etc). But like most Undead trapped in an endless dream, his memory and mood are unpredictable…
However, if commanded to protect the palace from intruders, his warrior nature manifests and he becomes a fearsome force: his blade drains life, his touch paralyses the living with cold and his gaze terrifies even the most stout-hearted (us a Death Knight’s stats). He is also accompanied by 2d6 wight soldiers who are heavily armed and armoured and obey his every command.