Taking a first step into a larger world

Coming soon, my friends and I shall recount a tale that happened a long, long time ago.

Our vessel will be Fate Core!

Each of my players will create a unique adventurer of the stars. They will have some defining Aspects:

  1. High Concept
  2. Trouble
  3. Home World
  4. My Adventure
  5. Guest Starring…
  6. Also Appearing…

Here are their descriptions. I am referencing the Fate Core rulebook here. Note that the last three Aspects will only be explained and created at the table with all players present because they directly involve all of the other players 😉

High Concept

Your high concept is a phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character.

Think of this aspect like your job, your role in life, or your calling—it’s what you’re good at, but it’s also a duty you have to deal with, and it’s constantly filled with problems of its own. That is to say, it comes with some good and some bad.

Eg.: Reluctant Lead Detective, Monster-slaying Accountant, Genetically Enhanced Super Soldier, Young Jedi in Training


In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or who your character is, your trouble is the answer to a simple question: what  complicates your character’s existence?

Trouble brings chaos into a character’s life and drives him into interesting situations. Trouble aspects are broken up into two types: personal struggles and problematic relationships.

Eg.: Anger Management Issues, Sucker for a Pretty Face, The Bottle Calls to Me, Legendary Ego, Inexperienced

Home World

The Star Wars Galaxy has many diverse and fascinating worlds: the movies only touch on a few and barely mention others. A character’s home world was not only the place that they grew up on, but where they experienced events that shaped their future personalities.

Each Home World also comes with experience in different terrains, social environments and even dangers to which each character is accustomed.

Eg.: Fringe World, City World, Crime World, Space Dock, Forest World*

* Ideally, your character’s Home World will be unique, with its own name.